Hello, so today we're going to talk about Wansi, which is a tool that probably you
already know. My name is Zougi, my real name is Marko, I'm from Italy. What is Wansi?
Well, probably you already know about the software, but you heard the name of mine just.
That's us, still us. We changed the name this year actually, and we're not a game, but we are
a game platform. So this is the main concepts you should remember about this whole thing. We're
not a game, we are a game platform. So while our game platforms, well, so games, they are
not brought by stocks, it's contrary to children. So in order to get a game, you need some
tool, like a game engine, in order to actually make them. Well, if you take these two concepts
and you basically merge them together, you obtain what we call a game platform. Oh, it's
well, it's a game platform. So basically, a game platform is a tool that you can use both to make
games like a game engine, but you can also play those games made by the same tool from within
the tool. So like Roblox, basically, anyone knows Roblox? I guess? Okay, perfect. So with this
in mind, let's talk a little bit first about what you can actually do with Ruanzi. Well, this
is one of the games made with Ruanzi, and considering that our former name was mine test,
the first thing that might pop into your mind is, this is the logo. Okay, so, well, this looks
like a really famous game. Okay? Yes, it started like a clone like 15 years ago, but it became
a game platform throughout the years, and now you can, of course, made games like this, this is Ruanzi,
actually, this is a game made with Ruanzi, but you can also make games that are completely
different, this is just for instance. So you still have Voxyl, like Voxyl, the cube is the main
ingredients of our game platform, but you can also make, this is on OS, like this is a bearbone OS,
made within my, okay, made within Ruanzi by one crazy contributor, like this is just not,
but just try it, it's called mine OS, and you can launch apps from within Ruanzi, and you can
play games within the game, it's just, okay, you can also make 2D stuff, so this is prank,
and there are no cubes, there is no Voxyl involved, it's just R2D game where you move the ghost,
and well, you can also make games like this, this is the winner of the last game jam,
there we hosted last year, and as you can see, you are a maker, physically shooting at monsters,
and you need to conquer areas. So, what can you do actually with this tool? Well, for sure,
you can get creative, you can create new games, you can create new mods, nodes, like the cubes,
entities, interfaces, and what you're seeing down below actually doesn't exist by default on Ruanzi,
considering that is a game platform, by default it's empty, like the first time you don't
tell you, it looks like there is no game styles, would you like actually to download something,
and it brings you to this interface where you can actually download games, so there are no dragons,
there are no bricks, there are no trees, there are just the tools, it's like a toolbox helping you
creating the things you want, so like a map generator system, you can tweak the map generator,
or maybe you don't need a map at all, like you want a custom map that you built, nodes,
binodes, or cube, or cube, well, you can do that, and how can you create actually all these things?
Well, with a really simple programming language, which is called Lua, which is Portuguese for Moon,
and Lua is pretty easy, it's pretty straightforward, usually when I do workshops,
I do them also with kids, they understand perfectly what we're doing, I consider that like the level up
of scratch, and you can find mods in book, like the Lua's in mods in book online for free, of course,
and step by step you can actually learn how to create contents without having to dive
into the full documentation, which is huge. So for instance, let's say you want to create a new node,
well, those are five lines for if you remove the parentheses and you just, well, and that's
pretty easy, just write just a note, you add the description, tiles, and groups is actually,
it's not mandatory. Of course, nodes can be more complex, you can have liquids, you can have nodes
with physics, but yeah, it just takes three or four lines, of course, to create something that
will shape actually your world. The guide is also available in Italian, is free software, as well,
everything we're talking about is free software, and you can translate it. If you want, so if you can
create contents with Lua, the engine itself is actually C++, because we need to optimize things,
but if you just want to create games or mods, so basically add-ons for existing games,
you don't need to learn C++ at all. Like, I make games, I don't work on the engine,
and I basically don't touch C++. Now, another thing that I like is that every language matters
when you make games, like, make lunchy games. Now, it's cut, so you can't really see, but basically,
we are in the same server. Like, same PC, two different clients open, one on the right,
and, again, you can't see it, but down below, the one on your left, it says waiting for more
players, because I'm like in a queue waiting to play with someone, and on the other side,
it says Esperanda Mahugadores, so it's in Spanish. That means that if some content is actually
translated in the language, I set the client to, I won't see the game in English, or the server,
or whatever it is, I will actually see it in my language. Hopefully, the translation is good,
I can't guarantee you that, but for instance, on my server, we, thanks to contributors,
we have eight different languages like Chinese, Hungarian, German, French, etc., etc. So, yeah,
you can actually localize your stuff. Also, let's say you make something, like, you make a
texture pack, for instance, this is a texture pack. Well, you can share it with the rest of the community,
how there is a database called content database, you can actually see it on the official website,
and here you can upload whatever you do, it must be free software, or almost free software,
but if it's almost free software, there is like a big red warning, so you really want to do free
software, and people can actually download whatever you did, and they don't need to go on the
website and just click download, now it's in Italian, but anyway, you can download everything
from within the clients, so you don't need to open browsers, because there is a complete integration
like in the interface, so you just click on download, you choose the game you want, or the
content in general that you want, and you can download stuff, so it's pretty straightforward.
So, why do you need this website? Well, first of all, you can obtain more information if you just
want to go deeper, and you can leave reviews like steam, basically, people can say, okay,
I like it, may or I don't like it, and again, this is in Italian, but you can also leave a review
of the review, like it says Utile which is useful and non-utile, not useful, and these reviews
actually help us with the algorithm that determines what is quality content, so let's say for
the first time, I open once or just content database, which is this website, it tells me, okay,
so the best parts are, the best games are, and in order to understand which is good, what is good,
what is, that's good, and it checks for reviews and also downloads, and also the reviews of
the reviews, so theoretically, if something is highly reviewed, it should be quality content,
and it's the first thing that you will see, so you want just download random stuff that
maybe is done in five minutes, and you'll be like, wait once that's exactly, it doesn't even work,
probably, so moving on, well, I don't have to explain to you this, because we are fast
them, but yeah, you can tell us what you think without intermediates taps, because we are, basically,
everywhere, my suggestion, like my personal suggestion, is to use a free spaces like matrix
for instance, or IRC, or plus you, or Macedon, but you can also find this on discards and
redheads, and we've got a forum, so pick your poison, basically, so now let's start talking about
education, so schools, what can I, you actually do with once, in schools, and well, practical
examples, you could do maybe some projects about urbanism, so this was called,
put me did the conspire, put on my French literally, and it was made by French people, of course,
by eerie, more exactly, and it was a project where they had to redesign some areas of the municipality
of, or not, one, through the eyes of children accompanied by experts, so how it worked, three sets,
one, they chose the area, they wanted to actually redesign, so it could be a neighborhood,
it could be whatever you want, really. Second step, they planned on paper, what actually they wanted
to do, and third and last step, they used the tool, so luncheats, actually builds what they wanted
to see, so you know, you can really go with a pickaxing real life and say, okay, I don't like
this pavement, and you just, I mean, you can do that, but that's not legal, you can use the one
see to do that, and they also actually showcase the project, it was really cool, because you can
redesign some part of your city digitally, and you might want it now, okay, but can you
mention the time required to reproduce a physical space in the digital walls, especially to scale,
well, you're right, so for instance, this is OpenStreetMap, this is Licharton Yola, which is
Stonyolo High School, we're in Bosen, Boltano, Italy, and it's cut, anyway, so it'll take a lot of
time to reproduce everything to scale, right, wrong, it took me an hour, and I had to just wait,
like this, basically, that this website converted the OpenStreetMap data into LantyWold, so I
received an email after an hour and I don't know 15 minutes, saying, okay, this is your world,
I just took the world, move the folder into my Lanty, and to that I was able to actually launch it,
of course, this is just like bearbone, it's just a foundation, there are no sweet lamps for instance,
crosswalks, and everything you can think about, but you don't really need to build everything from scratch,
so you are sparing a lot of time, trust me, talking about buildings, we could also do something
related to history or archaeology, in our example, we have MindStory, which was made by Julien
Kremum, by the Academy of Dijon a few years ago, and what they did, basically, they had classes
from all around France, building French sites from different epochs on Wancy, so for instance,
they built the North-Godam Cathedral, or let's just look at this, it's like the castle and the
inner markets of New York, and this is good, because well, you can share mods, you can share games,
you can share texture packs, but actually, how about you want to share like the Notre Dame Cathedral?
Well, this is not the official site, but you can still use it, it's called Lock Exchange,
and you can upload your buildings, your schematics, that's the technical term,
until the website, so that people can actually basically copy past them without an issue,
and that it takes you probably, I don't know, two minutes, it depends on how large is the building,
of course, but I don't know, maybe I want to build the center of lawns, and let's say that
thing is the big band, it's not, but let's say it's the big band, okay, I don't need to build everything,
because well, that thing already exists, maybe I need to scale it, but there are tools to do that as well,
and well, I don't need to reinvent the wheel, that's the, that's a core idea around around that.
Now, let's keep the cathedral, we were talking about, and let's see an application.
Okay, you can see me, that's sad, but anyway, it should say like building the cathedral
as the first step, so maybe you want to do something in schools, and you want people to actually
see like a 3D reproduction of the cathedral, okay, great, someone builds the cathedral, like maybe
like my story, unfortunately, that's not available, but it might be, okay, now it should say
class management mods down below, okay, so someone made some mods to actually prevent the
class to destroy the cathedral, because I don't know, everybody loves to just breaks, to break,
nodes, blocks, whatever, so okay, you reach the second level, because if you merge these two
aspects, you actually obtain a cathedral that exploreable, and people can't really destroy it,
which is good, but why stop in there. So, level up, let's see, there's someone else as a dialogue
system, and you want to use that dialogue system to, let's say, expand the experience of your cathedral,
great, now you obtain environment interaction, so maybe I click on a wall, and it'll tell me
something, or I click on a book, the environments, I can interact with environments, but again,
why stop in there? So, let's say that upon the dialogue system, somebody actually builds a
quest system, so now I can introduce quests in my environments, which, well, I obtain basically
a super interaction, because now you can actually have things like go from point A to point B,
or I don't know, talk with that guy, talk with that girl, et cetera, et cetera, and yeah,
you obtain a project that is completely immersive, basically. But again, why stop in there,
because there is a side effect. The side effect is that part of the class, like at least one or two
students, will start voluntarily contribute to the cathedral or to any other project, because
they had fun, because for them, it's just like playing, because they're just coding,
basically, or exploring the environment, it depends on what you, as them, to do, but the point is
that, yeah, you, you can obtain also free contributions as well. And of course, as last example,
you kind of, of course, talk about IT, in logic, this was workshop that I did in Italy,
called the mini-jockel Kubo, where we developed a minigame from start to finish in three hours.
A minigame is a game that you can actually keep playing, it's short, but you can actually
keep playing, like, probably, like, I don't know, Candy Crash, it could be considered some sort of minigame.
So, while we did, basically, docs, of course, because I needed to censor them, was,
they had no clue at all about how it worked, nor about what lunch was, and nonetheless,
they were able to actually make a minigame that worked, and it was super happy, like,
super enthusiastic, and it was really nice to see. So, yeah, you can also teach them how to code,
that's pretty well. So, yeah, I'll probably stop here, in case there are any questions,
this is the official website, you will find a blog for instance, you will, for all the updates,
you'll find the content database we were talking before, you can download a lunch if
or, basically, any platform out there, BS, free BS, whatever, it's there, I swear to you,
it exists, and I don't know, either are the questions, but thank you for listening, and yeah,
pen minigame, we are five minutes, so yeah.
Well, they can't really do that. Well, as I've been to make sure that everything's like,
if I just turn my kids loose on, who aren't you saying, yeah, I don't know whatever,
are they going to support you? So, basically, every content uploaded on content
the B is not automatically accepted, there are human people actually checking that in a
license is good, that the code is not bad, I mean, it's not like, it's not trying to do
nasty stuff with your computer. So, now there is a human moderation for content uploading there.
Also, we have a lab lab lab lab lab system, so some content is, let's say, 18 plus, probably,
like, I don't know, gore, violence, drugs, whatever, so by default, for instance, on and droids,
all the, all the content that has one of these labels is not visible, you have to go to the
settings and just do stuff. So, yeah, they won't see any content that probably does not fit their age.
Yeah.
Question.
I really love the work time for the, if you're not data, you can add, uh, all right, is it?
Do you have, like, teaching materials that are, like, downloadable,
probably, there are, I mean, I wasn't the one, um, doing the, um, education, like, the, um,
opus with map workshop, but, uh, the two guys that did actually, they are available at our booth,
which is in the K building, and there is a whole section on our websites, called education. So,
these are just some of the projects that were actually involved, uh, that actually used, uh,
Luancy Bar, there are many more, uh, also from, like, Africa, Asia. So, I invite everyone,
actually, to, if you're interested in education, to check the websites and discover more, but
there, there is some, uh, like, documentation, some files about that, yeah, definitely. Also,
for instance, my, uh, think about doing it the main game, was actually a week-it-of-the-road, um,
um, a few, like, um, months ago, and then, actually, a few years ago, and I just converted it
into workshops that people didn't have to read the weeky, but it was just me, uh, showing people
the weeky with, uh, like, interact, interactively. That's it? Okay, I think we're good.
Okay, uh, see you at our booth, if you want, build in Kai.