All right, to think, yeah, hello and welcome to the first gaming and VR Diff Room.
So we've had a bit of a problem, we are from an open source, a social VR platform, called
VR Diff Room.
So we've had historically a bit of a problem, I'm talking about this one forceding because
it would seem like a perfect place for this sort of thing, but many of the tracks are
in quite fitting.
So, for instance, you can talk about the details of graphic drivers and things like that,
but actual kind of track content for games was a bit lacking.
So we've made do with what we could, like we tried software instance, finding other tracks
that sort of fit and going to the lightning talks and things like that, but in the end
we decided to know what, why don't we try, why don't we make just a gaming track, what
do you know, it actually worked and we really amazed.
So here we are, and yeah, of course we're not going to hook all of it for ourselves.
So we've had many amazing submissions, we've had to make some very hard choices, unfortunately,
there's only half a day, and actually there's more than enough amazing content.
And also it's been a little bit tricky, and there were two last-minute constellations.
So anyone that looked at this schedule a long time ago should look at it again because
it might have changed since then.
Two talks were actually replaced.
Well, I'm Vadim, Julian is by the door over there, by the way.
Right, so I think that's about it, we first scheduled 15 minutes because it's the first time
we do this, so we didn't want to cut into the next presenters' time, in case anything else
went wrong.
So, yeah, the first talk should be beyond git, collaborative version control for
a good old by Pultson attack.