Welcome. Welcome to all of you for joining the this week for Computing Devroom. Actually,
I have no slides. This is just the introduction. So welcome to this to this, we took
Computing Room. I gave it a fantasy name, but because it's more or less, you know, like
crunching code, like it's 1982, that's more or less what the guys will follow me now
on this on this stage will go through, you know, like all the constraints that you still
have with working with V2 systems, V2 computing. So I will just start with a few minutes. First
of all, giving thanks, of course, thanks to the first them organization to the speakers,
to the candidates who have made proposals. For this, the room we had, I think, only 16
proposals. We could, we have kept 11 of these. Unfortunately, one person could not travel
and that's why we will end up a little bit earlier than expected today, because by coincidences
the last person on the list, who is not present today. But for the others who have made
a proposal and that was not, let's say, retain, there's good reason for that, right? So I can
only encourage you all to make proposals, but sometimes we get proposals like, I will take
one example, it was like the history of the Mao's device, right? It is, of course, interesting,
but I can go on the internet, read about the history, I can read it in a book, I have read
it actually in a book. So it's not something that we want to present here, right? Here is about
open source of to a retro computing. So if you want to re-implement or re-built in a new way,
the re-invent, the wheel and the most with the wheel, maybe, all right? Just came like that,
but yeah, by coincidences, it's again, it's a good work play. So if you have something like that,
that project like that, then of course you're very welcome to present it. So I see this huge
room here, so I don't know how many people are actually working on actually hate or programming
or working on hardware, to combine with all systems, just reason. So that's a lot of people, so
don't hesitate for next year to just propose your project, that's, you should not be there,
what you should be there, but you should also be here, right, presenting this systems.
So again, many things for those who have proposed things, but we had also limited time, right?
So that's another thing, of course, it's the speakers that we have are the usual suspects,
I would say, right? The guys who are presenting here already last year, we have also Michel over there,
so these are known faces and we are very grateful and very lucky, of course, to have like
known faces from the wheat-recomputing world, known figures, but of course this is not limited to
known people, so again, everybody can come here and present their nice project. So again, many
thanks to them, we have thanks to them, we have a very diverse agenda for today. We implementing
like pieces of legendary code, we will see evolution of the widgets, so that's something that
that we can see from the last 40 years or even more, that's interesting to see how it has evolved
by the way, by coincidence yesterday, came into a discussion with other people,
the story of Magic Desk, come from the Commodore world, who knows Magic Desk, just crazy
hand. Okay, so that's not so much in here, so Magic Desk was a kind of trail of a very one
of the very first type of operating system, that was for the Commodore 64, that was released in
1983, and it was presented like it was just a graphic, so it was like a desk table, a tight machine,
a calculator, and these were actually the five or six apps that were applications that were
available built in to that system, so that was the beginning of the operating system,
but you could not add in store in the application, so later on you had of course finder, who has
been using finder on the little bit more hands, then of course windows one, in 1985 you finder
one, then there was gears on the Commodore 64, that I think is quite, quite known,
okay, so that was a parenthesis then, today we will still have also programming for consoles,
so we will have project on Neo Geo and on the NES, an internet entertainment systems,
these are of course like computers as well, limited computers with limited functionalities,
or targeted functionalities, I would say, these, these, well, console, right, game console,
and then still, and I think it follows more or less the order of the agenda, we will have people
presenting how to understand early computer, back in the 70s and the 80s, you had two different
areas of development, right, you had still government putting a lot of money into trying to to
build a very successful, very powerful computers and they were putting money for the, for the
research area, and then of course you had the commercial aspect of it, right, and I think we have
more or less tools that go into these two directions with someone explaining as well how to build
your own a bit computer, which is quite, quite interesting, then of course the, again,
thanks to the first them organization that we still get this room and I had two requests last year
and the year before as well, by the way, one was to get a bigger room and one was to get
a longer day, right, so a bigger room we did get it, so if you see it's more or less one third more
than, then what we get previous years in terms of numbers of seats, but still you see that it's
not enough because we still have many, many friends standing, so that is something that we,
we noticed year after year is that the popularity of this room is just increasing, so we need more space
or maybe next year we get the Johnson, I don't know, but the other thing is the length of the
day, so we still get only a half day and we have to be honest actually, we've 16 proposals
and keeping only 11, it would not have been possible to fill the full day, right, so again,
all those who raise their hand about about, yeah, working on project, please,
make your proposals, right, so we will not have the time to switch between one speaker to the
other, so I can already ask the next one to come and to join and just connect your computer as
it was, so at the last minutes of Steve's presentation, then I will ask also the next one to join as
we're already, and of course to get back to the initial title of the, of the, of this
introductionary talk, it's, yeah, it's all about the constraints, you know, like today,
for people, I know, is there anyone working with microcontrollers or this type of,
was very peak or something like that, I see a few, yeah, many hands actually, so there,
what I like with this type of devices is that you, you find the same type of constraints that we had
in the time, so the constraints in memory, well, that's more or less the only one,
because we had much more constraints with memory allocation, you had to manually do it,
constraints in the language, etc, so all the kind of things that maybe we will hear about right now,