The next vote will be about the Tegat, the Tegat, the Tegat, the Tegat, the Tegat, the
small story of sustainability of the Dors and its main military infantry.
Hello everyone.
I'm going to tell you stories that happened not so long ago in the country, not very far away, actually.
Once upon a time in 2014, it was born Tegat from the Bole Bors of a Spanish company named Khaled
Khaledos.
Tegat soon became a well-bellowed project management tool with a World War user base of over 20
million.
In 2021, the Tegat team took on a new project called Base, the Tegat Next.
Tegat Next was announced as a fully revamped Tegat, keeping key concepts for its predecessor,
but designing a better user experience around.
The focus was on being global, inclusive, and accessible.
But the Khaledos company is a Busybee, and they were also already working on another
product called Penpots, which is a design tool to bring together developers and designers.
By that time, it was just starting to achieve a great success, and it's awesome.
You should write them so.
There eventually reached the decisions that that couldn't keep working on both
product at the same time.
Penpots was chosen as it was believed to feel a more premium gap in the ecosystem.
What did it mean then for a Tegat Next was vision?
I think you knew the answer to that already, or we don't be here today.
At Beri, we are a small French Cooperative, a TV investing open source.
And in 2024, we were working on Tegat internally, training our ends on our own
revamped of the front end.
We decided to reach out to Khaledos, and the informed us that Tegat Next
was actively searching for a new graduate.
We decided to seize this opportunity, and the magic of open source pretty much took
care of the rest.
And that's what Tegat Next was born.
I wasn't sure if that would work.
The philosophy behind Tegat Next is the same as it's Alias Tegat Next,
to build a great tool promoting healthy collaboration and polished methodology.
We have small means, but we dream big, and the team is fully committed to this.
A quick note about our business model, since it's a recurrent question that we get.
Our strategy goes freeway.
One is to have a free pricing on our SaaS.
We have no pay plan, no open core.
We also encourage any actor willing to sponsor the project, obviously.
Two is staying small and focused.
We are fully independent.
And every team member is directly involved in building Tegat Next.
We have no marketing, no sales department, no management player, no investors,
and that's important.
It keeps us small, and it keeps us sane.
And free is, we don't directly provide services, I want to say.
Instead, in the spirit of cooperation, we are building a network of service of professional partners
to provide everything the user could want guaranteed support,
hosting, training, etc.
Then Zui is a protected trademark, and we did that in order to discourage
bad actor for trying to monopolize profits around Tenzu.
So, where are we at today?
I'm happy to say that while we are not as fituri compatible as Tegat quite yet,
Tenzui is already used in the real world by Undreads of Fuser and Content,
and it's only a few months after it's first ever released in the end of September.
And that's awesome.
On Tenzu, we are able to organize the work in different spaces
and assign fine-grained permission to team members.
We have a fully functional combat where you can create stories, assign team members,
add commands, add attachments, and you can have multiple combos
in anything new project.
We already have a dark team, and we have Tenzu,
you are translated in free-long widgets, English, Spanish, and French.
And you can configure your Tenzu instance to connect to desaprototation providers
there's that you want. And as an exclusive announcement, just for us them, as of yesterday
in Tenzu version 2, you can no collaborate in real time on your story. You can, you can see in real
times the changes that are made by other users and as they are making them and you can't
add your own. We are very sure to launch this feature as it is the very first one we added
that really differentiates from the dear old tiger user experience. And Sán's giving a talk
is all about taking risks. No is the time for everything to go to L and Sán's demo are
obviously not risky enough. I will be doing a synchronized demo with my co-workers L to show you
this collaboration goodies. That wasn't what I mean. Of course. I'm sorry.
The demo effect, of course.
So, this is Tenzu. I'm going to show you a project.
So, I'm going to switch to dark mode to show you what this look like. But I'm going to stay
nightmare because for a presentation like mod is more accessible. My co-worker is going to
do some stuff. So, you should see the interface moving like this. Just a story up here.
And disappear. And he assigned me to it and you can see that I receive in real time also
notification. There are multiple compounds there. And if he's doing it is stuff correctly,
yeah, new one. Just up here. And it's going to disappear or so. So, I'm going to what you can
going to show you a bit. You can move around the interface. Different statues is a classical
combo world. And now we're going to open this one to show you a bit the editor of the story.
I'm going to add an image to this. And just drag and drop. And then you have it. And you have
the attachments that was automatically uploaded. And then we're going to show you the live
co-versions that my co-worker already started. You can see is cursor right there.
It's a wizi wig editor with a lot of different customization.
So, you can have table, you can have heading, you can have color, and all the good stuff.
You can also have comments.
And if my co-worker, where I took a month, I'm also going to see it live.
You have different view mode for the story. And you can also move a story to another
can than if you want. So, if I go back to main, my story is no more there. And if I go there,
it's here. You can see which member are proud of your project. You can manage invitation.
And you can recent invitation if you need to, and assign them to specific worlds. Also.
Like I said, we have a fine green permission system. So, you have some pre-made worlds
that you can't edit, and you can customize anything that you need to.
You also have a user profile, obviously, where you can delete your account automatically.
No more email to say, please delete my data.
And we have, like I said, we provide free pricing. So, user can choose to give us
money or not. So, the permission system is making the interface
depending on what you have. Like for this workspace, I have no write permission. So, I can't
create a new project. And if I go back there, my co-worker is going to make me a riddle user. So,
automatically, I have no more access to create a new story. And if I go there, I can't edit anything
if I try to type that won't work. But I can see the world content just not interact with it.
And it's fully in real time. So, user accounts, confused permission because they're
caged. And that's it for the demo. It went well, I think.
Now, that's done. Here is what we'll be working on in 2026. To under the more use case,
especially for user coming from TIGA, we plan to work on adding support for
sub-task, stream, and issues. We don't know yet what forms that we'll take exactly as we plan
to do lots of user research beforehand. And if you are TIGA user, you can help because we are
always looking for volunteers. And the next feature, we are actually working on the right now
is to provide a way from TIGA user to immigrate their project to Tenzu. While Tenzu is still
evolving and not yet on feature parity with TIGA, we still want to provide a way for users to
enjoy it without losing all their artwork. We are planning to design a legacy mode for projects
created from a TIGA export with support for some stuff with not Tenzu equivalent quite yet,
like story point, for example. And as soon as Tenzu provide an equivalent feature,
the data for all previously important migration is going to be backport automatically
to the Tenzu equivalent. And another exclusivity just for us them because we really want to
spoil you today is you get a sneak peek into what this legacy mode we look like. The first step
is this shiny new button that's coming soon and it's actually or a screenshot from our
development environment so we are really working on this right now. Once you're at an export
file you will be able to see in real-time the progress of the importation and this is a mockup
on PENPOT by Zoey. You will then be able to pick and choose which user gets invited to collaborate
with you from the pool of users that were previously parts of the project in TIGA. That's
many different from TIGA importation when you had to add users beforehand. That's not the case here.
And finally you'll be able to see your story with all the informations that we are you are used to
in TIGA. And really by release this interface will evolve and will be replaced with the Tenzu
way of doing stuff. Sorry I lost myself. And users that create project from scratch won't
ever see the things that are specific to TIGA that we need to wait for Tenzu to support it natively.
And this way user experience will converge little by little. Also while on pouring TIGA user to
keep access to the data in advance of Tenzu specific features that we cover those use case.
That's it for now. I want to conclude by saying thank you TIGA. Of course, thank you
Khaledos. Thank you for being here. And thanks open source.
It was thank you for providing all the content of the slides in Mugdon. And actually I'm
iter of video myself. So I would always like to have text translations. I made the effort.
Thank you for your thank you.
And second question, can you let me tell the story of TIGA? First question was about
with the way we get it or that we use. We actually use black nudges which is also used by
last street numeric in inference. So no we didn't build it from scratch. We integrate with it.
And it actually helped us a lot with live collaboration because a lot of stuff was already
done to implement the protocol. The second question was about the shipping room. The story of
the logo. Well, actually the first name ID for Tenzu was Moserschip. Since we talk that Moserschip
will be already too branded with of why not Moserschip with a ship. And then because it was already
still a risky to try to brand our product this way. We talk about other ID. We came to Tenzu
which actually mean celestial map in Japanese. But the ship logo stayed because it was funny and
we want to have those kind of identity of having a fun project.
I would ask that we have a presentation about black nudges. One point is fighting in this
difference as to the front to learn more. Any other question?
Excuse me, last week numeric is the same to sort the kind of scene of the
with the open desk. The question is about last week numeric. It's also collaborative
streets made for public services in France. And we have a lot of common stack with them actually.
But so it made me nervous not because in Belgium you are really doing this. France, Dutch,
and German. So it will be public service. It's fed around for big services which bothered
me to be multilingual. The question is about the multilingual each part of last week numeric.
In thanks in Belgium you have a several long way to Switzerland also. But in France we all only have
French stuff. You will need to ask them because I don't know if last week numeric is multilingual
or not. It's made of several different software that can be used independently of
from last week numeric. So I suppose those are.
I'm completely external from last week numerics. You need to ask them.
I have a minute to say that I've worked with my brothers. We are very proud of that by what
I'm doing with my brothers. And I have a question with how they're about multilingual apps.
And I'm completely into rubies, scram and extrusion. So the question is about the roadmap. Sorry.
And the fact that I didn't give any dates. I'm not going to give date. But yeah, we hope to deliver
this in 2026. Little by little. We do release really regularly and publish about it on this
piece of paper. I think that's it. Thank you.