# 
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is gecko.
#
# The Initial Developer of the Original Code is Mozilla Foundation.
# Portions created by the Initial Developer are Copyright (C) 2011
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either of the GNU General Public License Version 2 or later (the "GPL"),
# or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****

DEPTH    = ../../../..
topsrcdir  = @top_srcdir@
srcdir    = @srcdir@
VPATH    = @srcdir@

include $(DEPTH)/config/autoconf.mk

MODULE = libegl
# On Windows, we don't automatically get "lib" prepended, but we need it.
LIBRARY_NAME = libEGL
MODULE_NAME = libegl
FORCE_SHARED_LIB=1

# ANGLE uses the STL, so we can't use our derpy STL wrappers.
STL_FLAGS=

# ANGLE uses exceptions internally, so we need to have exception handling
# support
ENABLE_CXX_EXCEPTIONS=1

# Since we're building off in our own world, we don't want to have
# mozilla-config.h and -DMOZILLA_CLIENT automatically included and defined, so
# we just overwrite OS_COMPILE_C(XX)FLAGS.
OS_COMPILE_CFLAGS = $(OS_CPPFLAGS)
OS_COMPILE_CXXFLAGS = $(OS_CPPFLAGS)

LOCAL_INCLUDES += -I$(srcdir)/../../include -I$(srcdir)/.. -I"$(DXSDK_DIR)/include"

VPATH += $(srcdir)/.. \
  $(srcdir)/../compiler \
  $(srcdir)/../compiler/preprocessor \
  $(srcdir)/../common \
  $(NULL)

# Translator/compiler first

CPPSRCS = \
  Compiler.cpp \
  InfoSink.cpp \
  Initialize.cpp \
  InitializeDll.cpp \
  Intermediate.cpp \
  intermOut.cpp \
  IntermTraverse.cpp \
  MozAngleLink.cpp \
  parseConst.cpp \
  ParseHelper.cpp \
  PoolAlloc.cpp \
  QualifierAlive.cpp \
  RemoveTree.cpp \
  ShaderLang.cpp \
  SymbolTable.cpp \
  VariableInfo.cpp \
  compilerdebug.cpp \
  ossource_win.cpp \
  util.cpp \
  ValidateLimitations.cpp \
  $(NULL)

# flex/yacc generated files
CPPSRCS += \
  glslang_lex.cpp \
  glslang_tab.cpp \
  $(NULL)

# HLSL translator backend
CPPSRCS += \
  CodeGenHLSL.cpp \
  OutputHLSL.cpp \
  TranslatorHLSL.cpp \
  UnfoldSelect.cpp \
  SearchSymbol.cpp \
  $(NULL)

CSRCS   = \
  atom.c \
  cpp.c \
  cppstruct.c \
  memory.c \
  scanner.c \
  symbols.c \
  tokens.c \
  $(NULL)

DEFINES += -DANGLE_BUILD -DNOMINMAX -DLIBEGL_EXPORTS -D_CRT_SECURE_NO_DEPRECATE

ifndef MOZ_DEBUG
DEFINES += -D_SECURE_SCL=0
endif

CPPSRCS += \
  debug.cpp \
  Config.cpp \
  Display.cpp \
  libEGL.cpp \
  main.cpp \
  Surface.cpp \
  $(NULL)

DEFFILE = $(srcdir)/libEGL.def

include $(topsrcdir)/config/rules.mk

EXTRA_DSO_LDOPTS = "$(MOZ_DIRECTX_SDK_PATH)/lib/x86/d3d9.lib" "$(MOZ_DIRECTX_SDK_PATH)/lib/x86/dxguid.lib" $(DIST)/lib/libGLESv2.lib
