MyGUI: MyGUI_LayerManager.cpp Source File

MyGUI 3.2.2

MyGUI_LayerManager.cpp
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1 /*
2 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
3 * Distributed under the MIT License
4 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
5 */
6
7 #include "MyGUI_Precompiled.h"
8 #include "MyGUI_LayerManager.h"
9 #include "MyGUI_LayerItem.h"
10 #include "MyGUI_WidgetManager.h"
11 #include "MyGUI_RenderManager.h"
12 #include "MyGUI_Widget.h"
13 #include "MyGUI_FactoryManager.h"
14
15 #include "MyGUI_SharedLayer.h"
16 #include "MyGUI_OverlappedLayer.h"
17
18 namespace MyGUI
19 {
20
21 template <> LayerManager* Singleton<LayerManager>::msInstance = nullptr;
22 template <> const char* Singleton<LayerManager>::mClassTypeName = "LayerManager";
23
24 LayerManager::LayerManager() :
25 mIsInitialise(false),
26 mCategoryName("Layer")
27 {
28 }
29
30 void LayerManager::initialise()
31 {
32 MYGUI_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
33 MYGUI_LOG(Info, "* Initialise: " << getClassTypeName());
34
35 WidgetManager::getInstance().registerUnlinker(this);
36 ResourceManager::getInstance().registerLoadXmlDelegate(mCategoryName) = newDelegate(this, &LayerManager::_load);
37
38 FactoryManager::getInstance().registerFactory<SharedLayer>(mCategoryName);
39 FactoryManager::getInstance().registerFactory<OverlappedLayer>(mCategoryName);
40
41 MYGUI_LOG(Info, getClassTypeName() << " successfully initialized");
42 mIsInitialise = true;
43 }
44
45 void LayerManager::shutdown()
46 {
47 MYGUI_ASSERT(mIsInitialise, getClassTypeName() << " is not initialised");
48 MYGUI_LOG(Info, "* Shutdown: " << getClassTypeName());
49
50 FactoryManager::getInstance().unregisterFactory<SharedLayer>(mCategoryName);
51 FactoryManager::getInstance().unregisterFactory<OverlappedLayer>(mCategoryName);
52
53 // удаляем все хранители слоев
54 clear();
55
56 WidgetManager::getInstance().unregisterUnlinker(this);
57 ResourceManager::getInstance().unregisterLoadXmlDelegate(mCategoryName);
58
59 MYGUI_LOG(Info, getClassTypeName() << " successfully shutdown");
60 mIsInitialise = false;
61 }
62
63 void LayerManager::clear()
64 {
65 for (VectorLayer::iterator iter = mLayerNodes.begin(); iter != mLayerNodes.end(); ++iter)
66 {
67 destroy(*iter);
68 }
69 mLayerNodes.clear();
70 }
71
72 void LayerManager::_load(xml::ElementPtr _node, const std::string& _file, Version _version)
73 {
74 VectorLayer layers;
75 // берем детей и крутимся, основной цикл
76 xml::ElementEnumerator layer = _node->getElementEnumerator();
77 while (layer.next(mCategoryName))
78 {
79
80 std::string name;
81
82 if ( !layer->findAttribute("name", name))
83 {
84 MYGUI_LOG(Warning, "Attribute 'name' not found (file : " << _file << ")");
85 continue;
86 }
87
88 for (VectorLayer::iterator iter = layers.begin(); iter != layers.end(); ++iter)
89 {
90 MYGUI_ASSERT((*iter)->getName() != name, "Layer '" << name << "' already exist (file : " << _file << ")");
91 }
92
93 std::string type = layer->findAttribute("type");
94 if (type.empty() && _version <= Version(1, 0))
95 {
96 bool overlapped = utility::parseBool(layer->findAttribute("overlapped"));
97 type = overlapped ? "OverlappedLayer" : "SharedLayer";
98 }
99
100 IObject* object = FactoryManager::getInstance().createObject(mCategoryName, type);
101 MYGUI_ASSERT(object != nullptr, "factory '" << type << "' is not found");
102
103 ILayer* item = object->castType<ILayer>();
104 item->deserialization(layer.current(), _version);
105
106 layers.push_back(item);
107 }
108
109 // теперь мержим новые и старые слои
110 merge(layers);
111 }
112
113 void LayerManager::_unlinkWidget(Widget* _widget)
114 {
115 detachFromLayer(_widget);
116 }
117
118 // поправить на виджет и проверять на рутовость
119 void LayerManager::attachToLayerNode(const std::string& _name, Widget* _item)
120 {
121 MYGUI_ASSERT(nullptr != _item, "pointer must be valid");
122 MYGUI_ASSERT(_item->isRootWidget(), "attached widget must be root");
123
124 // сначала отсоединяем
125 _item->detachFromLayer();
126
127 // а теперь аттачим
128 for (VectorLayer::iterator iter = mLayerNodes.begin(); iter != mLayerNodes.end(); ++iter)
129 {
130 if (_name == (*iter)->getName())
131 {
132 ILayerNode* node = (*iter)->createChildItemNode();
133 node->attachLayerItem(_item);
134
135 return;
136 }
137 }
138 MYGUI_LOG(Error, "Layer '" << _name << "' is not found");
139 //MYGUI_EXCEPT("Layer '" << _name << "' is not found");
140 }
141
142 void LayerManager::detachFromLayer(Widget* _item)
143 {
144 MYGUI_ASSERT(nullptr != _item, "pointer must be valid");
145 _item->detachFromLayer();
146 }
147
148 void LayerManager::upLayerItem(Widget* _item)
149 {
150 MYGUI_ASSERT(nullptr != _item, "pointer must be valid");
151 _item->upLayerItem();
152 }
153
154 bool LayerManager::isExist(const std::string& _name) const
155 {
156 return getByName(_name, false) != nullptr;
157 }
158
159 void LayerManager::merge(VectorLayer& _layers)
160 {
161 for (VectorLayer::iterator iter = mLayerNodes.begin(); iter != mLayerNodes.end(); ++iter)
162 {
163 if ((*iter) == nullptr) continue;
164 bool find = false;
165 std::string name = (*iter)->getName();
166 for (VectorLayer::iterator iter2 = _layers.begin(); iter2 != _layers.end(); ++iter2)
167 {
168 if (name == (*iter2)->getName())
169 {
170 // заменяем новый слой, на уже существующий
171 delete (*iter2);
172 (*iter2) = (*iter);
173 (*iter) = nullptr;
174 find = true;
175 break;
176 }
177 }
178 if (!find)
179 {
180 destroy(*iter);
181 (*iter) = nullptr;
182 }
183 }
184
185 // теперь в основной
186 mLayerNodes = _layers;
187 }
188
189 void LayerManager::destroy(ILayer* _layer)
190 {
191 MYGUI_LOG(Info, "destroy layer '" << _layer->getName() << "'");
192 delete _layer;
193 }
194
195 Widget* LayerManager::getWidgetFromPoint(int _left, int _top)
196 {
197 VectorLayer::reverse_iterator iter = mLayerNodes.rbegin();
198 while (iter != mLayerNodes.rend())
199 {
200 ILayerItem* item = (*iter)->getLayerItemByPoint(_left, _top);
201 if (item != nullptr) return static_cast<Widget*>(item);
202 ++iter;
203 }
204 return nullptr;
205 }
206
207 void LayerManager::renderToTarget(IRenderTarget* _target, bool _update)
208 {
209 for (VectorLayer::iterator iter = mLayerNodes.begin(); iter != mLayerNodes.end(); ++iter)
210 {
211 (*iter)->renderToTarget(_target, _update);
212 }
213 }
214
215 ILayer* LayerManager::getByName(const std::string& _name, bool _throw) const
216 {
217 for (VectorLayer::const_iterator iter = mLayerNodes.begin(); iter != mLayerNodes.end(); ++iter)
218 {
219 if (_name == (*iter)->getName())
220 return (*iter);
221 }
222 MYGUI_ASSERT(!_throw, "Layer '" << _name << "' not found");
223 return nullptr;
224 }
225
226 LayerManager::EnumeratorLayer LayerManager::getEnumerator() const
227 {
228 return EnumeratorLayer(mLayerNodes);
229 }
230
231 void LayerManager::resizeView(const IntSize& _viewSize)
232 {
233 for (VectorLayer::const_iterator iter = mLayerNodes.begin(); iter != mLayerNodes.end(); ++iter)
234 (*iter)->resizeView(_viewSize);
235 }
236
237 size_t LayerManager::getLayerCount() const
238 {
239 return mLayerNodes.size();
240 }
241
242 ILayer* LayerManager::getLayer(size_t _index)
243 {
244 MYGUI_ASSERT_RANGE(_index, mLayerNodes.size(), "LayerManager::getLayer");
245 return mLayerNodes[_index];
246 }
247
248 const std::string& LayerManager::getCategoryName() const
249 {
250 return mCategoryName;
251 }
252
253 } // namespace MyGUI
MyGUI::Singleton< WidgetManager >::getInstance
static WidgetManager & getInstance()
Definition: MyGUI_Singleton.h:38
MyGUI::ILayerItem::getLayerItemByPoint
virtual ILayerItem * getLayerItemByPoint(int _left, int _top) const =0
MyGUI::LayerItem::upLayerItem
virtual void upLayerItem()
Definition: MyGUI_LayerItem.cpp:132
MyGUI::LayerManager::initialise
void initialise()
Definition: MyGUI_LayerManager.cpp:30
MyGUI::FactoryManager::unregisterFactory
void unregisterFactory(const std::string &_category, const std::string &_type)
Definition: MyGUI_FactoryManager.cpp:46
MyGUI::LayerManager::resizeView
void resizeView(const IntSize &_viewSize)
Definition: MyGUI_LayerManager.cpp:231
MyGUI::xml::ElementPtr
Element * ElementPtr
Definition: MyGUI_XmlDocument.h:104
MyGUI::utility::parseBool
bool parseBool(const std::string &_value)
Definition: MyGUI_StringUtility.h:191
MyGUI::ILayerNode::attachLayerItem
virtual void attachLayerItem(ILayerItem *_item)=0
MyGUI_SharedLayer.h
MyGUI_Widget.h
MyGUI::ResourceManager::registerLoadXmlDelegate
LoadXmlDelegate & registerLoadXmlDelegate(const std::string &_key)
Definition: MyGUI_ResourceManager.cpp:119
MyGUI::LayerManager::renderToTarget
void renderToTarget(IRenderTarget *_target, bool _update)
Definition: MyGUI_LayerManager.cpp:207
MyGUI::LayerManager::getEnumerator
EnumeratorLayer getEnumerator() const
Definition: MyGUI_LayerManager.cpp:226
MyGUI::ResourceManager::unregisterLoadXmlDelegate
void unregisterLoadXmlDelegate(const std::string &_key)
Definition: MyGUI_ResourceManager.cpp:126
MYGUI_ASSERT_RANGE
#define MYGUI_ASSERT_RANGE(index, size, owner)
Definition: MyGUI_Diagnostic.h:54
MyGUI::WidgetManager::registerUnlinker
void registerUnlinker(IUnlinkWidget *_unlink)
Definition: MyGUI_WidgetManager.cpp:133
MyGUI::Singleton< LayerManager >::getClassTypeName
static const char * getClassTypeName()
Definition: MyGUI_Singleton.h:49
MyGUI::ILayerNode
Definition: MyGUI_ILayerNode.h:27
MyGUI::LayerManager::EnumeratorLayer
Enumerator< VectorLayer > EnumeratorLayer
Definition: MyGUI_LayerManager.h:29
MyGUI::LayerManager::VectorLayer
std::vector< ILayer * > VectorLayer
Definition: MyGUI_LayerManager.h:28
MyGUI::FactoryManager::registerFactory
void registerFactory(const std::string &_category, const std::string &_type, Delegate::IDelegate *_delegate)
Definition: MyGUI_FactoryManager.cpp:40
MyGUI::Widget
Widget properties. Skin childs. Widget widget description should be here.
Definition: MyGUI_Widget.h:29
MyGUI_LayerItem.h
MyGUI::LayerManager::getByName
ILayer * getByName(const std::string &_name, bool _throw=true) const
Definition: MyGUI_LayerManager.cpp:215
MyGUI::LayerManager::upLayerItem
void upLayerItem(Widget *_item)
Definition: MyGUI_LayerManager.cpp:148
MyGUI::LayerManager::getWidgetFromPoint
Widget * getWidgetFromPoint(int _left, int _top)
Definition: MyGUI_LayerManager.cpp:195
MyGUI::ILayer
Definition: MyGUI_ILayer.h:21
MyGUI::LayerManager::getLayerCount
size_t getLayerCount() const
Definition: MyGUI_LayerManager.cpp:237
MyGUI_Precompiled.h
MyGUI::WidgetManager::unregisterUnlinker
void unregisterUnlinker(IUnlinkWidget *_unlink)
Definition: MyGUI_WidgetManager.cpp:139
MyGUI::LayerManager::getCategoryName
const std::string & getCategoryName() const
Definition: MyGUI_LayerManager.cpp:248
MyGUI_LayerManager.h
MyGUI::LayerManager::shutdown
void shutdown()
Definition: MyGUI_LayerManager.cpp:45
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Definition: MyGUI_SharedLayer.h:18
MYGUI_ASSERT
#define MYGUI_ASSERT(exp, dest)
Definition: MyGUI_Diagnostic.h:42
MyGUI_WidgetManager.h
MyGUI::LayerManager::attachToLayerNode
void attachToLayerNode(const std::string &_name, Widget *_item)
Definition: MyGUI_LayerManager.cpp:119
MyGUI::LayerManager::detachFromLayer
void detachFromLayer(Widget *_item)
Definition: MyGUI_LayerManager.cpp:142
MyGUI_OverlappedLayer.h
MYGUI_LOG
#define MYGUI_LOG(level, text)
Definition: MyGUI_Diagnostic.h:22
MyGUI::FactoryManager::createObject
IObject * createObject(const std::string &_category, const std::string &_type)
Definition: MyGUI_FactoryManager.cpp:72
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Definition: MyGUI_Enumerator.h:48
MyGUI::types::TSize< int >
MyGUI::LayerManager::LayerManager
LayerManager()
Definition: MyGUI_LayerManager.cpp:24
MyGUI_RenderManager.h
MyGUI::OverlappedLayer
Definition: MyGUI_OverlappedLayer.h:17
MyGUI::LayerItem::detachFromLayer
virtual void detachFromLayer()
Definition: MyGUI_LayerItem.cpp:108
MyGUI::ILayerNode::createChildItemNode
virtual ILayerNode * createChildItemNode()=0
MyGUI::Widget::isRootWidget
bool isRootWidget() const
Definition: MyGUI_Widget.cpp:1270
MyGUI
Definition: MyGUI_ActionController.h:14
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MYGUI_TEMPLATE MYGUI_TEMPLATE_PARAMS delegates::IDelegateMYGUI_SUFFIX MYGUI_TEMPLATE_ARGS * newDelegate(void(*_func)(MYGUI_PARAMS))
Definition: MyGUI_DelegateImplement.h:117
MyGUI::LayerManager::isExist
bool isExist(const std::string &_name) const
Definition: MyGUI_LayerManager.cpp:154
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Definition: MyGUI_ILayerItem.h:18
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Definition: MyGUI_IRenderTarget.h:20
MyGUI::ILayer::getName
const std::string & getName() const
Definition: MyGUI_ILayer.h:31
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ILayer * getLayer(size_t _index)
Definition: MyGUI_LayerManager.cpp:242
MyGUI_FactoryManager.h