/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Copyright (C) 2025 Red Hat Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 * Author: Carlos Garnacho <carlosg@gnome.org>
 */

#pragma once

#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif

#include "clutter/clutter-cursor.h"
#include "clutter/clutter-focus.h"
#include "clutter/clutter-types.h"

#define CLUTTER_TYPE_SPRITE (clutter_sprite_get_type ())

CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterSprite,
                          clutter_sprite,
                          CLUTTER, SPRITE,
                          ClutterFocus)

struct _ClutterSpriteClass
{
  ClutterFocusClass parent_class;

  void (* update_cursor) (ClutterSprite *sprite,
                          ClutterCursor *cursor);
};

CLUTTER_EXPORT
void clutter_sprite_get_coords (ClutterSprite    *sprite,
                                graphene_point_t *coords);

CLUTTER_EXPORT
ClutterSpriteRole clutter_sprite_get_role (ClutterSprite *sprite);
