wfl 'scouting_eval.fai'

if(me.loc = my_leader.loc,
	-5,
if( size(shroud) = 0,
	-5,
if( size(enemies_in_range) != 0,
	-5,
if( me.max_moves > 5,
	50,
	-5))))
where enemies_in_range = filter( enemy_units, 'enemy', distance_between( me.loc, enemy.loc ) < me.max_moves),
      shroud   = find_shroud()

wflend
