Arduino Reference - ClientConnected

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Ethernet : Client class

## connected()

#### Description

Whether or not the client is connected. Note that a client is considered connected if the connection has been closed but there is still unread data.

#### Syntax

client.connected()

#### Parameters

none

#### Returns

Returns true if the client is connected, false if not.

#### Example

#include <Ethernet.h>
#include <SPI.h>
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
byte server[] = { 64, 233, 187, 99 }; // Google
EthernetClient client;
void setup()
{
Ethernet.begin(mac, ip);
Serial.begin(9600);
delay(1000);
Serial.println("connecting...");
if (client.connect(server, 80)) {
Serial.println("connected");
client.println("GET /search?q=arduino HTTP/1.0");
client.println();
} else {
Serial.println("connection failed");
}
}
void loop()
{
if (client.available()) {
char c = client.read();
Serial.print(c);
}
if (!client.connected()) {
Serial.println();
Serial.println("disconnecting.");
client.stop();
for(;;)
;
}
}
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