// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: 977720c3572f88d19106dc36bd3ef559b9a59474 $
//
// Copyright (C) 1998-2006 by Randy Heit (ZDoom 1.22).
// Copyright (C) 2000-2006 by Sergey Makovkin (CSDoom .62).
// Copyright (C) 2006-2020 by The Odamex Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//	 Serverside function stubs
//
//-----------------------------------------------------------------------------

#include "c_cvars.h"
#include "d_player.h"
#include "doomdef.h"
#include "v_palette.h"

void R_ExitLevel() {}
void D_SetupUserInfo (void) {}
void D_UserInfoChanged (cvar_t *cvar) {} 
void D_DoServerInfoChange (byte **stream) {} 
void D_WriteUserInfoStrings (int i, byte **stream, bool compact) {} 
void D_ReadUserInfoStrings (int i, byte **stream, bool update) {}

argb_t V_GetColorFromString(const std::string& str)
{
    return 0;
}

void PickupMessage(AActor *toucher, const char *message) {}
void WeaponPickupMessage(AActor *toucher, weapontype_t &Weapon) {}

void AM_Stop(void) {}

void RefreshPalettes (void) {}

void V_RefreshColormaps() {}

CVAR_FUNC_IMPL (sv_allowwidescreen) {}

VERSION_CONTROL (sv_stubs_cpp, "$Id: 977720c3572f88d19106dc36bd3ef559b9a59474 $")

