Irrlicht 3D Engine: IGUIInOutFader.h Source File

| Irrlicht 3D Engine |

IGUIInOutFader.h
Go to the documentation of this file.

    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GUI_IN_OUT_FADER_H_INCLUDED__
    00006 #define __I_GUI_IN_OUT_FADER_H_INCLUDED__
    00007
    00008 #include "IGUIElement.h"
    00009 #include "SColor.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace gui
    00014 {
    00015
    00017
    00027     class IGUIInOutFader : public IGUIElement
    00028     {
    00029     public:
    00030
    00032         IGUIInOutFader(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
    00033             : IGUIElement(EGUIET_IN_OUT_FADER, environment, parent, id, rectangle) {}
    00034
    00036         virtual video::SColor getColor() const = 0;
    00037
    00039
    00040         virtual void setColor(video::SColor color) = 0;
    00041         virtual void setColor(video::SColor source, video::SColor dest) = 0;
    00042
    00044
    00049         virtual void fadeIn(u32 time) = 0;
    00050
    00052
    00056         virtual void fadeOut(u32 time) = 0;
    00057
    00059         virtual bool isReady() const = 0;
    00060     };
    00061
    00062
    00063 } // end namespace gui
    00064 } // end namespace irr
    00065
    00066 #endif
    00067